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Quake III

Liste des variables

Variables
VariableValeurPropriétéDescription
activeActionContient une instruction que vous voulez voir executée lors du prochain chargement de map.
aq_walkOnGround A
archwin98Architecture / système d'exploitation
bot_aasoptimize0Optimise les fichiers .ass quand ils sont enregistrés
bot_challenge0Rend le bot légèrement plus intelligent
bot_debug0 CAfficher les outils de débugage du code des bots
bot_developer0 CActive le mode développeur pour les bots
bot_enable0 LActive ou désactive l'ajout de bots dans la map
bot_fastchat0Définit la fréquence à laquel les bots chat. 1 = plus souvent
bot_forceclustering0Force le recalcule des clusters aas
bot_forcereachability0Force le recalcule des accessibilités aas
bot_forcewrite0Force l'écriture d'un nouveau fichier .aas
bot_grapple0Active / Désactive l'utilisation du grappin par les bots
bot_groundonly1Active / Désactive la capacité des bots à sauter
bot_interbreedbots10 CNombre de bots utilisés pour le goal fuzzy logic interbreeding
bot_interbreedchar CBot à utiliser avec le goal fuzzy logic interbreeding
bot_interbreedcycle20 CNombre de correspondance entre les interbreeding
bot_interbreedwrite CNom du fichier où écrire les interbreeded goal fuzzy logic
bot_maxdebugpolys128Nombre de polygones disponibles pour visualiser les objets lors d'un débugage
bot_minplayers0SNombre minimum de bot autorisés sur la map
bot_nochat0Active / Désactive le chat des bots
bot_pause0 CActive / Désactive la mise en pause de bots
bot_predictobstacles1 CActive / Désactive la vérification d'obstacles des bots, leur permettant de les éviter sans rentrer en collision
bot_reachability0Variable de débugage, ne fonctionne pas avec la version retail
bot_reloadcharacters0Active / Désactive le rechargement des bots à chaque map
bot_report0 CActive / Désactive le rapport à l'écran de ce que font les bots en CTF
bot_rocketjump1Active / Désactive l'utilisation du rocketjump par les bots
bot_saveroutingcache0 CActive / Désactive la mémorisation de routes (IA) par les bots pour les maps personnalisée
bot_testclusters0 C
bot_testichat0Active / Désactive le test de chat pour les bots. On ajoutant un bot, celui-ci va afficher tous ses messages initiaux
bot_testrchat0Active / Désactive le test de chat pour les bots. En ajoutant un bot, celui-ci va afficher tous ses messages de réponse.
bot_testsolid0 CActive / Désactive le test pour les "solid areas".
bot_thinktime100Temps en milliseconde correspondant à la durée pendant laquelle le bot va réfléchir sur un déplacement à faire
bot_visualizejumppads0 CActive / Désactive la visualisation par défaut d'un jumppad
capturelimit8S ANombre de captures à effectuer pour terminer la partie CTF
cf_AmmoStatusbar A
cf_CrosshairNames A
cf_Following A
cf_Fragmsg A
cf_Pickupstring A
cf_Scores A
cf_Statusbar A
cf_Teamchat A
cf_TeamCrosshairHealth A
cf_Teamoverlay A
cf_Vote A
cf_WeaponName A
cf_WeaponSwitch A
cg_adjustAgentSpeed A
cg_altGrenades A
cg_altLightning A
cg_altPlasma A
cg_ammoCheck A
cg_animspeed1 A
cg_atmosphericEffects A
cg_autoAction A
cg_autoRadio A
cg_autoScreenshot A
cg_autoswitch1 A
cg_bobpitch0.002 A
cg_bobroll0.002 A
cg_bobup0.005 A
cg_brassTime1250 A
cg_cameraOrbit0 C
cg_cameraOrbitDelay50 A
cg_centertime3 C
cg_chatbeep A
cg_chatHeight A
cg_chatTime A
cg_clientLog A
cg_crosshairFriendRGB A
cg_crosshairHealth1 A
cg_crosshairRGB A
cg_crosshairSize24 A
cg_crosshairX0 A
cg_crosshairY0 A
cg_Customloc A
cg_damageDraw A
cg_damageKick A
cg_debuganim0 C
cg_debugevents0 C
cg_debugposition0 C
cg_deferPlayers1 A
cg_draw2D1 A
cg_draw3dIcons1 A
cg_drawAmmoWarning1 A
cg_drawAttacker1 A
cg_drawCrosshair1 A
cg_drawCrosshairNames1 A
cg_drawFPS1 A
cg_drawFriend1 A
cg_drawGun1 A
cg_drawHands A
cg_drawHUD A
cg_drawHudSlots A
cg_drawIcons1 A
cg_drawKill A
cg_drawMem A
cg_drawRewards1 A
cg_drawSnapshot0 A
cg_drawStatus1 A
cg_drawTeamOverlay0
cg_drawteamscores A
cg_drawTimer1 A
cg_enableOSPHUD A
cg_enemyColors A
cg_enemyModel A
cg_errordecay100
cg_execClassConfigs A
cg_execMapConfigs A
cg_explosionParticles A
cg_FallingBob A
cg_fallKick A
cg_float A
cg_followkiller A
cg_followpowerup A
cg_followviewcam A
cg_footsteps1 C
cg_forceColors A
cg_forceModel0 A
cg_fov90 A
cg_gibs1 A
cg_grenadePrimeSound A
cg_gunCorrectFOV A
cg_gunSize A
cg_gunX0 C
cg_gunY0 C
cg_gunZ0 C
cg_HUDcolor A
cg_hudFiles A
cg_hud_crosshairTeamInfo A
cg_hud_drawPickup A
cg_hud_fragMessage A
cg_hud_graphs A
cg_hud_statusbarStyle A
cg_hud_teamBackground A
cg_hud_weaponList A
cg_hud_weaponListBackground A
cg_hud_weaponListDrawAll A
cg_hud_weaponListFlash A
cg_ignore0
cg_impactVibration A
cg_lagometer1 A
cg_lowEffects A
cg_marks1 A
cg_maxFragments A
cg_MaxlocationWidth A
cg_maxPrecip A
cg_menuSlideTime A
cg_msgHeight A
cg_msgTime A
cg_no3DExplosions A
cg_nobulletpredict A
cg_nochatbeep A
cg_nomip A
cg_noplayeranims0 C
cg_nopredict0
cg_noProjectileTrail0 A
cg_noTaunt0 A
cg_noVoiceChats0 A
cg_noVoiceText0 A
cg_oldCTFSounds A
cg_oldPlasma1 A
cg_oldRail1 A
cg_oldRocket1 A
cg_oversampleMouse A
cg_predictItems1 U A
cg_q3compScoreboard A
cg_radar A
cg_radarRange A
cg_railgunExplosions A
cg_railscrew A
cg_railscrewCount A
cg_railTrailTime400 A
cg_runpitch0.002 A
cg_runroll0.005 A
cg_scopeFriendRGB A
cg_scopeRGB A
cg_scorePlums1 U A
cg_ScoreSnapshot A
cg_scoreTransparency A
cg_selectedPlayer A
cg_selectedPlayerName A
cg_sfxBrassTime A
cg_sfxBreathing A
cg_sfxMuzzleFlash A
cg_sfxParticles A
cg_sfxParticleSmoke A
cg_sfxShowDamage A
cg_sfxSurfaceImpacts A
cg_sfxTeamBands A
cg_sfxThirdPersonLadder A
cg_sfxVisibleItems A
cg_sfxZoomedWeapon A
cg_shadows0 A
cg_showBulletHits A
cg_showmiss0
cg_showPlayerLean A
cg_simpleItems0 A
cg_smokegrowth_gl A
cg_smokegrowth_rl A
cg_smokeradius_gl A
cg_smokeradius_rl A
cg_smoke_sg A
cg_smoothClients0 U A
cg_sniperDotColors A
cg_sniperDotScale A
cg_sniperHistoricalSight A
cg_standardChat A
cg_stats0
cg_statScrollTime A
cg_stereoSeparation0.4 A
cg_swingSpeed0.3 C
cg_teamchatbeep A
cg_teamChatBigFont A
cg_teamChatHeight8 A
cg_teamChatsOnly0 A
cg_teamChatSounds A
cg_teamChatTime3000 A
cg_teamRails A
cg_thirdPerson0
cg_thirdPersonAngle40 C
cg_thirdPersonRange40
cg_timescaleFadeEnd1
cg_timescaleFadeSpeed0
cg_tracerchance0.4 C
cg_tracerlength100 C
cg_tracerwidth1 C
cg_trueLightning0 A
cg_useScreenShotJPEG A
cg_viewsize100 A
cg_visibleBleeding A
cg_worldchatbeep A
cg_zoomfov22.5 A
cg_zoomWrap A
changetime A
chat_altnick A
chat_beepon A
chat_channel A
chat_echoconsole A
chat_hidejoinpart A
chat_nick A
chat_notifyhidden A
chat_server A
chickmenu A
ch_ColorLocations A
ch_CrosshairColor A
ch_CrosshairNamesLeft A
ch_drawFlagNames A
ch_drawHealthMeters A
ch_FilterLocationsTeamchat A
ch_InverseTeamChat A
ch_Obituaries A
ch_Pickupitem A
ch_StatusbarFormat A
ch_TeamBackground A
ch_TeamchatOnly A
ch_TeamCrosshairHealth A
ch_Teamoverlay A
ch_Weaponswitch A
cl_allowDownload1 A
cl_anglespeedkey1.5
cl_anonymous0 U A
cl_avidemo0
cl_conXOffset0
cl_currentServerAddress
cl_debugMove0
cl_downloadName
cl_forceavidemo0
cl_freelook1 A
cl_freezeDemo0
cl_guid UR
cl_maxpackets30 A
cl_maxPing800 A
cl_motd1
cl_motdString R
cl_mouseAccel0 A
cl_nodelta0
cl_noprint0
cl_packetdup1 A
cl_paused0 R
cl_pitchspeed140 A
cl_punkbuster0 UR A
cl_run1 A
cl_running1 R
cl_serverStatusResendTime750
cl_showmouserate0
cl_shownet0
cl_showSend0
cl_showTimeDelta0
cl_timeNudge0
cl_timeout125
cl_updateInfoString R
cl_yawspeed140 A
cm_noAreas0 C
cm_noCurves0 C
cm_playerCurveClip1 A C
color1 U A
color12 U A
color25 U A
com_blindlyLoadDLLs A
com_blood1 A
com_buildScript0
com_cameraMode0 C
com_dropsim0 C
com_hunkMegs20 AL
com_introplayed1 A
com_maxfps100 A
com_showtrace0 C
com_soundMegs8 AL
com_speeds0
com_zoneMegs16 AL
con_notifytime3
debuggraph0 C
dedicated0 L
developer0
disable_<item>_<name>Désactive des objets d'une map. ex : disable_weapon_bfg 1.
disable.cfg
dmflags0S A
enemy_model A
fixedtime C
fraglimitS A
fs_basegame I
fs_basepath I
fs_cdpath I
fs_copyfiles I
fs_debug
fs_game I
fs_homepath I
fs_restrict I
gear A
graphheight C
graphscale C
graphshift C
g_adminpass A
g_agentHitBeep A
g_allowChat A
g_allowVote A
g_arenasFile RI
g_banIPs A
g_banRules A
g_blueTeamS A
g_botsFile RI
g_bulletPredictionThreshold A
g_captureScoreTime A
g_chickglow A
g_chickroam A
g_doWarmup A
g_execMapConfigs A
g_failedVoteTime A
g_filterBan A
g_flagReturnTime A
g_followEnemy A
g_followForced A
g_friendlyFire A
g_gametype0S LDéfinit le type de jeu :
0 : FFA (Free For All)
1 : Tournament
2 : Single Player
3 : Team Deathmatch
4 : CTF
g_hashbans A
g_initialWarmup A
g_log A
g_logCompatibilityMode A
g_loghits A
g_logroll A
g_logSync A
g_maintainTeam A
g_mapCycle A
g_mapVote A
g_maxGameClients A
g_maxteamkills A
g_redTeamS A
g_refClient A
g_referee A
g_refNoBan A
g_refPass A
g_removeBodyTime A
g_respawnDelay A
g_respawnProtection A
g_spAwards R A
g_spectatorMode A
g_spScores1 R A
g_spScores2 R A
g_spScores3 R A
g_spScores4 R A
g_spScores5 R A
g_spSkill AL
g_spVideos R A
g_survivorRoundDelay A
g_survivorRoundTime A
g_synchronousClients A
g_teamAutoJoin A
g_teamForceBalance A
g_teamFrags A
g_teamkillsForgetTime A
g_warmup A
handicap U A
headmodel U A
healthchange A
in_debugjoystick
in_joyBallScale A
in_joystick AL
in_midi A
in_midichannel A
in_mididevice A
in_midiport A
in_mouse AL
journal IA
joy_threshold A
logfile
machinegundamage A
mapnameS R
model U A
mp3_cursong A
mp3_offset A
mp3_playmode A
mp3_volume A
m_filter A
m_forward A
m_pitch A
m_side A
m_yaw A
name U A
net_ip L
net_noipx AL
net_noudp AL
net_port L
net_qport I
net_socksEnabled AL
net_socksPassword AL
net_socksPort AL
net_socksServer AL
net_socksUsername AL
nextdemo
nextmap
niq3powerup A
ot_save A
password U
powerupfile A
protocolS R
randomweapon A
rate U A
rconAddress
rconPassword
respawntime A
r_allowExtensions AL
r_allowSoftwareGL L
r_ambientScale C
r_clear C
r_colorbits AL
r_colorMipLevels L
r_customaspect AL
r_customheight AL
r_customwidth AL
r_debuglight
r_debugSort C
r_debugSurface C
r_depthbits AL
r_detailtextures AL
r_directedScale C
r_displayRefresh L
r_dlightBacks A
r_drawBuffer C
r_drawentities C
r_drawSun A
r_drawworld C
r_dynamiclight A
r_ext_compiled_vertex_array AL
r_ext_compressed_textures AL
r_ext_compress_textures A
r_ext_gamma_control AL
r_ext_multitexture AL
r_ext_texture_env_add AL
r_facePlaneCull A
r_fastsky A
r_finish A
r_flareFade C
r_flares A
r_flareSize C
r_fullbright LC
r_fullscreen AL
r_gamma A
r_glDriver AL
r_ignore C
r_ignoreFastPath AL
r_ignoreGLErrors A
r_ignorehwgamma AL
r_inGameVideo A
r_intensity L
r_lastValidRenderer A
r_lightmap
r_lockpvs C
r_lodbias A
r_lodCurveError A C
r_lodscale C
r_logFile C
r_mapOverBrightBits L
r_maskMinidriver L
r_maxpolys
r_maxpolyverts
r_measureOverdraw C
r_mode AL
r_nobind C
r_nocull C
r_nocurves C
r_noportals C
r_norefresh C
r_novis C
r_offsetfactor C
r_offsetunits C
r_overBrightBits AL
r_picmip AL
r_portalOnly C
r_primitives A
r_printShaders
r_railCoreWidth A
r_railSegmentLength A
r_railWidth A
r_roundImagesDown AL
r_saveFontData
r_showcluster C
r_showImages
r_shownormals C
r_showsky C
r_showSmp C
r_showtris C
r_simpleMipMaps AL
r_singleShader LC
r_skipBackEnd C
r_smp AL
r_speeds C
r_stencilbits AL
r_stereo AL
r_subdivisions AL
r_swapInterval A
r_texturebits AL
r_textureMode A
r_uiFullScreen
r_verbose C
r_vertexLight AL
r_znear C
scoretime A
scr_conspeed
sensitivity A
server1 A
server10 A
server11 A
server12 A
server13 A
server14 A
server15 A
server16 A
server2 A
server3 A
server4 A
server5 A
server6 A
server7 A
server8 A
server9 A
sex U A
showdrop
showpackets
snaps U A
sv_allowAnonymousS
sv_allowDownloadS
sv_cheats R
sv_floodProtectS A
sv_fps
sv_hostnameS A
sv_keywordsS
sv_killserver
sv_mapChecksum R
sv_master1
sv_master2 A
sv_master3 A
sv_master4 A
sv_master5 A
sv_maxclientsS AL
sv_maxPingS A
sv_maxRateS A
sv_minPingS A
sv_padPackets
sv_pakNames R
sv_paks R
sv_paused R
sv_privateClientsS
sv_privatePassword
sv_pure
sv_reconnectlimit
sv_referencedPakNames R
sv_referencedPaks R
sv_running R
sv_serverid R
sv_showloss
sv_timeout
sv_zombietime
sys_cpuid
sys_cpustring
s_bloat A
s_compression A
s_distance A
s_doppler A
s_initsound
s_khz A
s_leafnum A
s_loadas8bit A
s_max_distance A
s_min_distance A
s_mixahead A
s_mixPreStep A
s_musicvolume A
s_numpolys A
s_occfactor A
s_occ_eq A
s_polykeep A
s_polyreflectsize A
s_polysize A
s_refdelay A
s_refgain A
s_rolloff A
s_separation A
s_show C
s_testsound C
s_volume A
teamtask U
team_headmodel U A
team_model U A
timedemo C
timegraph C
timelimitS A
timescale C
ui_actualNetGametype A
ui_backColor A
ui_bigFont A
ui_blueteam A
ui_blueteam1 A
ui_blueteam2 A
ui_blueteam3 A
ui_blueteam4 A
ui_blueteam5 A
ui_browserGameType A
ui_browserGameTypeRA3 A
ui_browserLocation A
ui_browserMaster A
ui_browserMaxUpdates A
ui_browserShowEmpty A
ui_browserShowFull A
ui_browserShowPure A
ui_browserSortKey A
ui_cdkeychecked R
ui_ctf_capturelimit A
ui_ctf_friendly A
ui_ctf_timelimit A
ui_currentMap A
ui_currentNetMap A
ui_currentOpponent A
ui_currentTier A
ui_dedicated A
ui_ffa_fraglimit A
ui_ffa_timelimit A
ui_findPlayer A
ui_gametype A
ui_joinGametype A
ui_lastServerRefresh_0 A
ui_lastServerRefresh_1 A
ui_lastServerRefresh_2 A
ui_lastServerRefresh_3 A
ui_mapIndex A
ui_master A
ui_menuFiles A
ui_modelnum A
ui_netGametype A
ui_netSource A
ui_opponentName A
ui_q3f1f_backMusic A
ui_q3model A
ui_recordSPDemo A
ui_recordSPDemoName A
ui_redteam A
ui_redteam1 A
ui_redteam2 A
ui_redteam3 A
ui_redteam4 A
ui_redteam5 A
ui_scoreAccuracy A
ui_scoreAssists A
ui_scoreBase A
ui_scoreCaptures A
ui_scoreDefends A
ui_scoreExcellents A
ui_scoreGauntlets A
ui_scoreImpressives A
ui_scorePerfect A
ui_scoreScore A
ui_scoreShutoutBonus A
ui_scoreSkillBonus A
ui_scoreTeam A
ui_scoreTime A
ui_scoreTimeBonus A
ui_serverStatusTimeOut A
ui_singlePlayerActive
ui_smallFont A
ui_spSelection R
ui_teamArenaFirstRun A
ui_teamName A
ui_team_fraglimit A
ui_team_friendly A
ui_team_timelimit A
ui_tourney_fraglimit A
ui_tourney_timelimit A
ui_weapon A
username
versionS R
vid_xpos A
vid_ypos A
viewlog C
vm_cgame A
vm_game A
vm_ui A
weapmodes_save A
weaponsfile A
win_hinstance R
win_wndproc R